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Remember when the Wii was the future of gaming?
January 26th 2010, 01:02 MSK by TreeFrog Attitudes on the 'crap broadly reflect what I hear from my Wii-owning friends and from what little of the gaming press I read - the honeymoon's over and divorce is in the air. What happened? Is it a shortage of games with any depth, since it's cheaper and easier to produce "party game" shovelware? Is the platform's limited horsepower too big an obstacle for devs capable of producing A^64 games? Is motion control just not that big of a deal after all? And what does this mean for future hardware like Natal? |
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Topic: Remember when the Wii was the future of gaming?
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I sure hope Razor1911 / RELOADED / PARADOX will get Ubi's shit together for TrackMania 2. Parhelic Triangle is coming.
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#450 by G-Man Interesting, thanks. RE: the Ubisoft, apparently the latest word is that the servers were "hacked" (DoS attack would be my guess) and that it only affected a few people. Still, bad PR. blog | Twitter | The Psychology of Gaming
"It was a little hard to tell how bad I was bleeding on account of the salsa" -- Jibble |
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They claimed that 95% of their customers were unaffected, which still means that 5% of purchases were basically defective out of the box due to their DRM. Cocksuckers. \"Making love to a woman is like working on an assembly line. No matter how good you are at it, you\'ll eventually be replaced by a foreigner or a machine.\"
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Those horrible corporate fucktards, allowing the pirates to impact their customers! "I hope you one day decide to smarten the fuck up so I can stand to look at your posts." - gaggle
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As much as I hate DRM in general, it really is stupid to blame Ubi for this particular issue. If a bunch of people stood in the street to protest jaywalking laws, it would be kind of dumb to blame the police for the resulting traffic jam. |
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Jamie (#452): #450 by G-Man Interesting, thanks. RE: the Ubisoft, apparently the latest word is that the servers were "hacked" (DoS attack would be my guess) and that it only affected a few people. Still, bad PR. A DDoS attack wouldn't affect just 5% of their customers, in my experience. |
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It's Ubi's fault because they made a singleplayer game require not only a perfect, uninterrupted Internet connection, but also auth servers with 100% uptime. "One part disembowels me while another slowly eats its way through the gas line. As I bleed out on the floor, it reminds me that I need to buy milk." - Jibble
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It was her fault she got raped, did you see how she was dressed? <Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
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Exactly! I like to think of myself as a pirapist. |
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Saying that Ubi is not to blame is like saying that my server hosting provider should not be held responsible for not keeping their uptime SLA because of a hack attempt. OMG BUT THEY COULD NOT HAVE EXPECTED A HACK ATTEMPT, THAT IS SO TOTALLY UNEXPECTED. Seriously. Parhelic Triangle is coming.
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The whole thing just reeks of bullshit. They're blaming pirates; okay, fine, so you should have dimensioned your servers to account for the pirate copies that are trying to call home. I mean, publishers claim to know how much revenue is lost to pirates, right? So they should also know how many are going to be hitting their servers when the game gets out in the wild, right? |
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They're not saying that the pirated copies are causing the issue. They're saying that they're being subjected to DoS attacks. |
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Riiiiight. The no.2 favorite cover up for incompetence in IT matters: DoS attacks and hackers. She's probably had sex with like 4 different guys by now and has no idea who he is anymore, his face lost in a memory sea of dicks.
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Ubi needed to be diligent and make sure their infrastructure could handle shitfuckery, that much I think we can all agree on. The gist that I got from treefrog's comment was, "they made this shitty DRM and they deserve whatever crap the pirates and fuckos give them." <Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
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I'll admit, it seems incredibly unlikely that someone would try to DoS the Ubi DRM servers. After all, this new DRM scheme has been welcomed with open arms by the community. |
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TreeFrog (#457): It's Ubi's fault because they made a singleplayer game require not only a perfect, uninterrupted Internet connection, but also auth servers with 100% uptime. CheesyPoof (#458): It was her fault she got raped, did you see how she was dressed? Oh what the fuck. If a PC gamer buys Assassin's Creed 2 and can't play it (because the servers are down or broken or being DoSed or have turned into fucking lizards) it's Ubisoft's fault. How is that even debatable? Unplayable game because servers unavailable = Ubi's fault. "One part disembowels me while another slowly eats its way through the gas line. As I bleed out on the floor, it reminds me that I need to buy milk." - Jibble
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Yeah, the pirates owe the legit customers nothing. |
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So, FF XIII. About 1-2 hours in. Up to the Serah turns into a crystal part. Liking it so far. Still in the "Press X to Win" phase of the game I guess, and from what I read I might have another 5 to 10 hours of that (and at this point I don't mind more of the same). Only really annoying thing I've seen so far is when a character you don't control will run off into a group of monsters and the monsters don't attack. The first time Shaz(?) did that I was like WTF don't run there. Then he's standing in the center a group of helldog things yelling "This Way!!" or something. So far not annoyed with any characters or voices, even Vanille's. That could change I guess. Zep-- w0rd up!
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Is it just me being sick, or did the above post actually make a lot of sense? I feel violated. Parhelic Triangle is coming.
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Heh w0rd up!
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It may have actually been pirates/idiots fault that the Ubi games didn't work...but who cares? If I purchase a game from Ubi (which I doubt I'll be doing anytime soon) and it doesn't work, who am I going to blame? Do I care if Ubi can't handle denial of service attacks? Not one bit. Don't make your system so that asshats can take it down easily. That was, within the first couple of weeks of the announcement? On a different note, if it was indeed DoS attacks...think it'll be the last one? "Fucking Radio Shack. It's a wonder they even know how to use a bathroom and don't just walk around all day with shit in their pants." - smds
"the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum |
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- this note brought to you from the Boise airport where my layover is three hours...this is airport is really small. "Fucking Radio Shack. It's a wonder they even know how to use a bathroom and don't just walk around all day with shit in their pants." - smds
"the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum |
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I'm about 5-6 hours in to FF13, and while I don't think I've unlocked all the options, I'm already at a point where they are forcing you to make use of some of the more advanced parts of the combat system. Specifically some robots that have take very little damage if they aren't "staggered", and staggering them requires making use of the "fire off a move/spell before the ATB gauge is full" feature. The party I have at the moment is really crappy for building up the stagger gauge. The story is making some sense, and the visuals and music are top notch. I'm ok with the linearity of the game so far, too. |
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Meta blog for those of you who care: I got cold-emailed by a literary agent about writing a book. Some time with Google confirms that he's legit (I even recognized some of the books that his clients have published), but I remain a bit skeptical because he apparently also specializes in selling workshops and kits for aspiring writers wanting to put book pitches together. Part of me is sure that he's just looking to sell me something, but another part is intensely interested. But I wrote him back and we'll see. Please hold your applause. blog | Twitter | The Psychology of Gaming
"It was a little hard to tell how bad I was bleeding on account of the salsa" -- Jibble |
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Maybe you should write a chapter about unsolicited advertisement and send it as a pitch. Parhelic Triangle is coming.
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Matt Perkins (#472): - this note brought to you from the Boise airport where my layover is three hours...this is airport is really small. Why are you in an airport? Jamie (#474): I got cold-emailed by a literary agent about writing a book. You should talk to someone who's been published and get in touch with a real agent. My bet is at best he's playing both ends, and more likely he's just looking to sell you something. But if you're really hot at the moment, another agent will want you too. "I hope you one day decide to smarten the fuck up so I can stand to look at your posts." - gaggle
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And boy, are you hot. Mmm-hmm. "One part disembowels me while another slowly eats its way through the gas line. As I bleed out on the floor, it reminds me that I need to buy milk." - Jibble
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Maybe open the window a little bit? Parhelic Triangle is coming.
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Final Fantasy 13's combat system has to be my favorite out of a JRPG that I can recall. \"Making love to a woman is like working on an assembly line. No matter how good you are at it, you\'ll eventually be replaced by a foreigner or a machine.\"
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I don't mind paradigm shifting, I just need to create custom paradigms so I don't get forced into one where Hope and Lightning are both healers, or whatever. At this stage I still prefer the gambit system of 12. |
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Hey I'm going to try something new and try to talk about games on the front page. I don't think it'll take but we'll see. Eurogamer interviewed David Jones about APB and pretty much the whole middle of the interview is about how it's not a free game. He's still sticking to the part about no monthly fee, but there will be a new payment model that is simple to grasp but too difficult to explain. Thoughts? BUYBUYBUY
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I'd like to hear more about the model. I bet the charge real money for in game items. You want a nice new AK-47? It'll cost you $2 real world dollars. 52 Weeks and Something's On Movie Blog
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Aka the Korean MMO model. |
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I doubt they're doing that. That's nothing new. Maybe it's pay per zone or something. <Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
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And western gamers don't like that model, so if they do that it will fail horribly. <Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
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"There is a charging mechanism, but it's very different, it's very flexible, and there's some interesting ways that potentially, for example, they may not have to pay." So some kind of dynamic economy, like Eve? Sell your custom cars for in-game money to spend on game time? BUYBUYBUY
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I was hoping to see more RMT a la Entropia Universe. Parhelic Triangle is coming.
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Here: two gaming posts from me and five from others. 290: seven gaming posts from me and eighteen from others. I declare the experiment a failure. BUYBUYBUY
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Greater yield per post here though. |
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Well, let me try. First with a Steam deal: Just Cause 1 + Batman: AA for 20,73€. Or, you can get Batman: AA for 20,73€. Now, tl;dr: STALKER: Call of Pripyat rant I don't quite understand this game. I mean, I both like it and it also feels very meh. But it's still worth playing for €10. There's no faction system (unlike Clear Sky), so it seems you can kill almost anyone. So it's very Oblivion-like in some aspects. There are 3 major areas, I'm now on the second one. It seems that most quests are limited only to one area, which saves you some money on transitions. For some reason, Clear Sky didn't keep me playing for too long. It helps that in Call of Pripyat, most water bodies aren't radioactive, so with proper weight What's charming and boring at the same time is also that the game, while not being really a sandbox, doesn't push you into either main or side quests. The problem is, you have to invest your time into reading boring conversations and remembering names, areas and other trivia. (Example being my first 10 minutes in the game, when I entered the main "settlement" and talked to a bunch of people and accepted some quests, but since I wasn't paying attention to the names, I found myself helping the bandits, when I wanted to help the Stalkers. So I waited for them to shoot each other and then looted the bandit bodies, and Stalkers still liked me, which was nice.) The other problem with this is that I've opened some walkthrough and suddenly found a million details and quests I've missed. Not enough map markers. I guess it would be a pretty good game (and it still keeps me playing) if the world wasn't so terribly boring. All you do is doing favors, shooting zombies and animals and doing "puzzles" (avoiding anomalies) to find artifacts to sell. Where's my repair hammer, bitches? Call of Pripyat would be a superb game if it appeared 5 years back. I kinda got used to not quickload 5 times per minute on normal difficulty, you know? Parhelic Triangle is coming.
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I was in an airport because I went to Idaho Falls for a job interview. As for APB...if you can't explain your simple system simply, it's not simple or easy to grasp. Sorry. It sounds like they just don't want to say, "our model is you paying for a lot of shit." "Fucking Radio Shack. It's a wonder they even know how to use a bathroom and don't just walk around all day with shit in their pants." - smds
"the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum |
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I think it will probably just boil down to grind or pay - your decision. |
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Milan - there are factions in Call of Pripyat. It's just not foisted on you like in earlier Stalkers. You can stay neutral throughout but there are pros and cons. - words and stuff -
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I really liked the first Stalker, but I just can't get back into the world. I was bored to death with Clear Sky. |
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I am excited, or perhaps pleased would be more accurate, that Steam is coming for Mac. If only I played games. |
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Marsh Davies (#493): Milan - there are factions in Call of Pripyat. It's just not foisted on you like in earlier Stalkers. You can stay neutral throughout but there are pros and cons. The first time I saw a firefight break out between some stalkers and some bandits, and nobody was shooting at me, was pretty weird. What's putting me off Pripyat at the moment is a) the constant stuttering and b) the horrible inaccuracy of all the starter guns. Shoot one round and they kick up so far that everything is effectively a single-shot repeater. Not fun. I might just wait for a mod to remove it. I'm not really in a gaming state of mind at the moment. "One part disembowels me while another slowly eats its way through the gas line. As I bleed out on the floor, it reminds me that I need to buy milk." - Jibble
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But, thanks for the 250MB, I guess! Parhelic Triangle is coming.
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worng window sorry1 Parhelic Triangle is coming.
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Marsh: yeah, I like that. I really liked that it wasn't so painfully obvious that Faction X likes me 30% and Faction Y (dis)likes me -30%. Turned out that even when I fucked up that one quest, and as a result didn't get to do 2 or 3 quests, I still could do a few missions in favor of SPOILERS and get SPOILERS into team. The other thing I liked that it was like The Witcher in the aspect that the rewards and other consequences of your actions weren't painfully obvious (NWN-style! You banished the demon! Do you want an awesome armor, or an awesome sword?), but got back to you half a game later. I progressed to 3rd location, and it seems that side quests have almost gone away and it's feeding me with thrilling (by FPS standards) story. OK, no, I lied, it's not thrilling, but it's interesting enough. Speaking of story, it's not as heavily scripted as the first STALKER game. There are some places where it's very obvious that some event was clumsily triggered by something, but most of the time they're subtle, short, and add to the game. For example, you find a quest item and enemies appear nearby, but the location provides a lot of places where they could have reasonably have been, i.e. not like in L4D where you check the bathroom, close the door and suddenly 700 zombies run out of it. Another nice thing is that enemies are pretty clever. At one point, it became obvious to me that they use pre-defined routes and corners where they can hide, but it's all good. You can replay a fight several times, and it's different every time. No Gauntlet-style doorway slaughterhouse. One time, there's a grenade and enemies front, the other time they flank you from both sides, the other time fucking camping sniper gets you, etc. Also, enemies are not all-seeing, so if you quietly circle the enemy and enter the room from different side then he's expecting you, even when you're around 90 degrees from where he's aiming, he doesn't notice you immediately. So sneaking around makes sense, thank you very much. What I really, really, appreciate it is that it still can get me scared now and then. So, good audio design I guess. The English dubbing is quite poor; you can hear it on the Russian NPC-NPC dialogues that appear in the English version - they fit the environment much better. I guess part of the appeal for me is that worse parts of Central Europe (i.e. old, abandoned buildings and soviet-style flats) do look like some of the locations in the game, so that's endearing. So yeah, I am actually enjoying it so much that I'm thinking about playing it again on a harder difficulty (but still with the weight mod. I'm currently carrying around 60kg of vodka, 40kg of bread, 200kg of weapons and ammo, and so much other shit that I always freeze for a second when I look into my backpack. And Treefrog, yes, it gets much better when you get better guns. You can still just run away when you don't feel like fighting. Also, don't worry about artifacts until you have the third (Veles) detector. You can always come back and get rich from selling artifacts to Bread later. Parhelic Triangle is coming.
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